Thank you for trying. I have investigated and apparently it is a security lockout: Since macOS 10.8, Apple requires applications to be signed before they can be run. However, code signing is a paid process (costing a $99/year subscription, and more if you also want to publish to the Mac App Store). So I cant do more, i'm poor dev xD more info about this problem (and how bypass) here: Disable Gatekeeper on macOS Catalina (10.15) (disable-gatekeeper.github.io)
Enemies all do quite a lot of damage. Save points are very frequent. Why not just decrease damage and get rid of some save points? It's more interesting to be forced to press on with some damage, than to just forget about it and respawn many times.
It is very hard to hit a whip-swing point, with a vertical straight-up whip attack.
Green alchemist's hitbox seems to be too big, particularly during her dash attack.
The boss fights feel cramped.
Boss damage is severe and they have a lot of life. This makes them feel more grindy, like normal enemies with a large simply numerical advantage, than bosses. That may be "true to form" for this genre, but it feels like imbalance.
Me gusto mucho la beta, algo que cambiaría serían los controles para moverse porque para dar latigazos de manera diagonal es medio complicado, lo demás me gusto, 10/10.
The game is good, but the filter feels like a way to hide the graphism instead of a real choice of game design. Everything else goes from just okay to great.
This said, the hidden boss glitched on me, and stopped moving for like 75% of his life points for no reasons.
Really nice Castlevania-like game, it has a bunch of classic mechanics but also a lot of new stuff like the alchemy for the whip; the story is also really interesting for what I could gather and the pixelart looks really nice in both enemies and background (Tho I am not a big fan of that filter that's over everything).
I want to thank you for this gem of a game. I'm a huge Castlevania fan and this hit that sweet spot. I cannot wait for the full release of this. Keep at it!
Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^
-The idea of the game and the execution is really good.
-The gameplay mechanics are really good and the way they are implemented through the level with it's design is really good to introduce the player into them. I've seen that some small enemies would be better implemented on the game if they had a hitbox a little bit bigger as I've attacked some of them and you can find yourself in a position when you can't attack them correctly.
-The visual style of the game is a "perfect match" with the theme you've chosen for the game and it's core mechanics ^^
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Your game is getting more amazing and beautiful every new release. I wish success to you and already supported the creation. Looking forward to see new releases ^^
← Return to metroidvania
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It seems like the download for Mac is broken, it keeps on saying that the application is damaged
you extracted the zip file? I uploaded an alternative file
okay
Still broken
Thank you for trying. I have investigated and apparently it is a security lockout: Since macOS 10.8, Apple requires applications to be signed before they can be run. However, code signing is a paid process (costing a $99/year subscription, and more if you also want to publish to the Mac App Store). So I cant do more, i'm poor dev xD more info about this problem (and how bypass) here: Disable Gatekeeper on macOS Catalina (10.15) (disable-gatekeeper.github.io)
Overall pretty good.
Difficulty curve for the non-boss game is good.
Enemies all do quite a lot of damage. Save points are very frequent. Why not just decrease damage and get rid of some save points? It's more interesting to be forced to press on with some damage, than to just forget about it and respawn many times.
It is very hard to hit a whip-swing point, with a vertical straight-up whip attack.
Green alchemist's hitbox seems to be too big, particularly during her dash attack.
The boss fights feel cramped.
Boss damage is severe and they have a lot of life. This makes them feel more grindy, like normal enemies with a large simply numerical advantage, than bosses. That may be "true to form" for this genre, but it feels like imbalance.
Difficulty spikes drastically for bosses.Thank you for your comment, this will help me a lot to improve the game :D
Made a video
nice <3 :3 thanks!!
Show post...
i want o private contract whit you where we can talk
HI! You can send me email to : dannygaray60@gmail.com
Thank you for your comment and video!!! <3
This is great ! Good job
Me gusto mucho la beta, algo que cambiaría serían los controles para moverse porque para dar latigazos de manera diagonal es medio complicado, lo demás me gusto, 10/10.
great game! I hope to see more from this project but given how difficult I find some of this game, I probably won't finish this demo for a while.
The game is good, but the filter feels like a way to hide the graphism instead of a real choice of game design.
Everything else goes from just okay to great.
This said, the hidden boss glitched on me, and stopped moving for like 75% of his life points for no reasons.
Thanks for your comment n.n !!!
Me ha gustado este juego y aplaudo el esfuerzo invertido en él.
Gracias por traernos un buen ejemplar y en español.
Gracias por jugar n.n
Thank you :3
This is awesome!!!
thank you :3
adorei jogo assim q receber irei ajudar no progeto
thaaank you!!!
Really great metroidvania! It is featured on my Week's Top 5!
Check my video!
Thank you for playing UwU
Danny, this is good stuff, keep up the good work bud
she is like kurapika do you think
I don't know xD I haven't see hunterxhunter
So how did you know the name of the anime?
I searched on google lol (I thought you meant a game)
Haha I was just kidding with you anyway I want to ask you why the game doesn't work on 86 bits only
I want to thank you for this gem of a game. I'm a huge Castlevania fan and this hit that sweet spot. I cannot wait for the full release of this. Keep at it!
thank you, I appreciate it !
Muito bom
I like the game, god job :)
Thank you :3
Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^
-The idea of the game and the execution is really good.-The gameplay mechanics are really good and the way they are implemented through the level with it's design is really good to introduce the player into them. I've seen that some small enemies would be better implemented on the game if they had a hitbox a little bit bigger as I've attacked some of them and you can find yourself in a position when you can't attack them correctly.
-The visual style of the game is a "perfect match" with the theme you've chosen for the game and it's core mechanics ^^
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Regards
thank you so much!!!!
you are welcome ^^
I love this game, it's clean and the story line is interesting. It took me a minute to get used to the controls but l still had fun. Good work.
Thank youuuu :3
You're welcome :)
Nice
Show post...
nice retro
Very promising game.
Congratulations!
I like these types of genre
Small request... Subscribe to my Channel if you like
See you soon!
Thank you!!!! :D
Your game is getting more amazing and beautiful every new release. I wish success to you and already supported the creation. Looking forward to see new releases ^^
oww thank you :3
I really hope your support! :'D