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Toziuha Night: Order of the Alchemists
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Devlog
Early Access is now available!
October 07, 2024
by
Danny Garay
11
After four years of development , I have finally... launched the Early access of the game! This release comes loaded with enough content to be able to see the main mechanics of the game. Several thing...
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Toziuha Night planning lore and map structure
December 22, 2023
by
Danny Garay
10
As I said before, this month I will be more relaxed, although I'm working a little bit on the lore and map structure of the game. I have already defined how the areas will be interconnected and about...
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New Gameplay improvements and new areas developed
September 02, 2023
by
Danny Garay
7
Since I published the demo, I have been working hard on the development of the game, creating 3 new areas, new enemies, etc. All this I detail more in depth in my Streams on youtube, and I make consta...
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If you get stuck
June 26, 2023
by
Danny Garay
7
I feel a bit silly having to explain it, I guess the game still needs better writing about the tutorial, I'll try to improve, whatever.... Stuck in front of the red barrel? In summary, you can only da...
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New revamped Demo update!
June 19, 2023
by
Danny Garay
6
#demo
Hello to all metroidvania game lovers! The demo update of my game Toziuha Night: Order of the Alchemists is finally here! I'm Danny Garay, the solo developer behind this project, and I'm thrilled to i...
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New Demo release!
June 01, 2023
by
Danny Garay
8
The new Toziuha Night OotA demo will be available on itchio store! Demo's release date: June 19 2023 Estimated release date for the full game: 2nd half of 2024. This time there will be no more delays...
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Fan-translations open for Toziuha Night OotA
May 04, 2023
by
Danny Garay
7
I have released the translation files for Toziuha Night: OotA on github. As many of you know, my native language is Spanish. I do my best writing the translation in English, many times I rely on deepL...
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The end of Alpha
October 31, 2022
by
Danny Garay
9
The "Alpha" stage of the game development is over! Today, October 31st, I will start the beta version of the game! This is the stage where I will finally start designing the levels of the game, adding...
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The meaning of "Toziuha Night"
October 28, 2022
by
Danny Garay
11
Well, it is time to reveal the true meaning of Toziuha Night : In my country, Nicaragua, there is a celebration called "Los Agüizotes". It is a festival where people dress up as demons and characters...
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2D side-scroller games and wide screens, a big problem
May 24, 2022
by
Danny Garay
7
I have been working hard on making it possible for the gameplay to be placed in the center of the screen regardless of the screen width (and keep the original ratio), the method I had "invented" to ac...
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Menu Options improvments
April 10, 2022
by
Danny Garay
3
Well, I have finished renewing and improving the options menu for the game, the code has been rewritten to be more organized and easy to read for other programmers since the idea of the game being ope...
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Working on Options menu redesign and adding new icons for action buttons
April 06, 2022
by
Danny Garay
4
#devlog I'm currently rewriting the code to manage the in-game options, I'm also redesigning the menu, this time using some elements already included in the game engine to make the code shorter and ea...
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New Controller Schema
April 02, 2022
by
Danny Garay
3
This will be the default configuration for the game. Most of the actions have not been moved, the new buttons were assigned taking into account the ergonomics of playing on the keyboard. Among the con...
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Widescreen support - new render system - new development choices
March 31, 2022
by
Danny Garay
4
All right, I will tell you about the first changes that the game "Toziuha Night OotA" will have. And I will explain the reason for doing so. First, Toziuha Night will stop using OpenGL-2 and will use...
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Toziuha Night... REBOOT
March 31, 2022
by
Danny Garay
6
Toziuha Night... Reboot. It's time to talk about the future of this project. This is something I have already said before: while developing Toziuha Night Dracula's Revenge, I have realized that the so...
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Dracula's Revenge (prequel) available!
March 24, 2022
by
Danny Garay
4
I have recently officially released the classicvania prequel [Toziuha Night: Dracula's Revenge]. This is a small game whose profits will help me to continue developing the metroidvania version (order...
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Toziuha Night prequel will be released in March (also on Steam).
February 13, 2022
by
Danny Garay
5
This is a small update that improves the physics of running and jumping, I hope you like it. I have also taken the opportunity to include the trailer of the prequel that will be released in March! Thi...
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1.1.3 Update (Maintenance)
October 05, 2021
by
Danny Garay
3
Maintenance Update 1.1.3 Changelog: - Fixed glitch when standing on the edge of a vertical moving platform. - Possibly fixed glitch when switching between rooms so this doesn't happen (needs testing)...
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Toziuha Night 1.1 beta update!
October 01, 2021
by
Danny Garay
3
List of changes for beta version 1.1 - Fixed the collisions of the points where you can hang from the whip and fixed a small glitch on this mechanic. - A new save point before the part of the two movi...
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Art change
September 26, 2021
by
Danny Garay
4
The new Xandria artwork is ready for use. Well, this will be Xandria's new style for promotional images. All with the intention that the art will not be so different from what I can draw. Thanks for y...
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Added Portuguese language (only for menu and some descriptions).
September 02, 2021
by
Danny Garay
3
Due to the enormous support from the Brazilian community , some texts have been added in Portuguese. For the moment it is only for the menu and the description of some objects. The dialogs and tutoria...
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