Can you change the Android download to a normal .apk so I can manage updates with Mitch? https://gardenapple.itch.io/mitch
Toziuha Night: Order of the Alchemists
A downloadable metroidvania for Windows, macOS, Linux, and Android
Toziuha: [to 'sju xa / toshiuja] (The meaning of this word is secret ;)
Toziuha Night is a 2D side-scrolling action platformer with features of a metroidvania RPG. Travel through different non-linear maps set in a dark fantasy world; such as a gloomy forest, demon-infested dungeons, a ruined village and even Count Dracula's castle.
Play as Xandria, a beautiful and skilled alchemist who, using an iron whip, fights against the most fearsome demons and other alchemists seeking to obtain a millenary power. To accomplish her mission, Xandria will use various chemical elements to perform powerful attacks and spells.
Status: In development (release date unknown)
- Original symphonic music.
- Retro pixelart style as a tribute to 32-bit consoles.
- Test your skills by fighting final bosses and various enemies.
- Explore new areas of the map using different skills and improving your stats.
- Play without internet connection (offline game).
- Anime and gothic style characters.
- Discover more of the tragic story of the protagonist available in English and Spanish.
- This is a metroidvania style game where you don't need to farm.
- Compatible with gamepads.
- Fully customizable touch controls.
- Combine iron with other chemical elements to create alloys with different playable properties.
- Available for Windows, Android, Linux and MacOS.
- Free and open source video game made with Godot Engine.
Features planned for the final version:
- A map with a minimum of 7 hours of gameplay.
- Any player will be able to design their own map, other players will be able to download it and play.
- More playable characters with different gameplay mechanics.
- A DLC map that tells the story about how Xandria became an alchemist and her battle in Dracula's castle (with classic gameplay like NES games).
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Help me to fund this project with your donation!!!
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You might be interested in this
If you have problem with macOS version:
Since macOS 10.8, Apple requires applications to be signed before they can be run. However, code signing is a paid process (costing a $99/year subscription, and more if you also want to publish to the Mac App Store).
More info about how bypass it here. I can't do more.
|Platforms||Windows, macOS, Linux, Android|
|Genre||Platformer, Action, Adventure|
|Made with||Godot, Aseprite|
|Tags||2D, Anime, Exploration, Fantasy, Female Protagonist, Metroidvania, Pixel Art, Side Scroller|
|Code license||MIT License|
|Average session||A few hours|
|Languages||English, Spanish; Castilian, Spanish; Latin America, Portuguese (Portugal), Portuguese (Brazil)|
|Inputs||Keyboard, Mouse, Xbox controller, Gamepad (any), Joystick, Touchscreen, Playstation controller, Joy-Con|
|Links||Facebook, Discord, Donations, Patreon, YouTube, Artwork, Twitter, Source code|
Click download now to get access to the following files:
Also available on
- The end of Alpha98 days ago
- The meaning of "Toziuha Night"Oct 28, 2022
- 2D side-scroller games and wide screens, a big problemMay 24, 2022
- Menu Options improvmentsApr 10, 2022
- Working on Options menu redesign and adding new icons for action buttonsApr 06, 2022
- New Controller SchemaApr 02, 2022
- Widescreen support - new render system - new development choicesMar 31, 2022
- Toziuha Night... REBOOTMar 31, 2022
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sex update when
That was amazing
This was a blast to play through - every part of the control felt right. I hated having to hold down Up to launch the subweapon in SotN, so having its own dedicated buttons was nice.
It was confusing to figure out which button did what, though - every symbol looked foreign and non-descriptive compared to other games. Once I figured that out, everything was really fun to control. I only had trouble with the swinging things, and the D-pad in general - I was playing on a tablet, too! It was a joy to control the character since dodging didn't make you go faster than normal running, and jumping felt SO perfect.
One of the Play Store's taglines were about dying a lot, so it's nice to see the 5 times my character died was because of me not doing good enough, rather than a result of terrible controls. I do have to say though that 1) why is the bonus boss far easier than the story boss and 2) the story boss' dash attack is too tall, I once died even though my character's feet was 2 entire inches above her head. Also, her first phase's fireballs are MUCH MUCH HARDER to dodge due to them ranging between really slow and fast (the second phase was fast - very fast, easier to dodge). But atleast the boss made sounds upon being hit so I wasn't really mad.
The game's artstyle is superb and it's clear the artist spent a lot of time practicing the Castlevania artstyle - I approve. The character looks just as great as Shanoa, if not better due to her vibrant color choices. Surprisingly, she never blended in the background despite a lot of the game having red hues, too.
I was a little disappointed to to find no secret areas you whack with your whip, though.
Overall, I loved the hour I spent playing the game. I like the idea of no EXP levels too, especially if it's balanced out by buying stuff later when the game has a shop system (so you can only buy a limited number of potions). It still gives a sense of progression without the extremeities that roguelite genre does. Thank you for making this.
4/5 stars though because you didn't thank the player for playing the game. MWAHAHAHAHA
Thank you very much for playing! <3 Remember that this was only the demo of the 1st version. It is still under development with many, many changes and improvements! You can follow the development of the game on Facebook, twitter and discord (check credits screen on game)
Hello! I'm a little confused as to whether this game is a first part, while Dracula's Revenge is a sequel. If that's the case and this is indeed a full version, then why will it only be released on Steam in 2023, or has it not been finished yet?
Good game for hentai lovers.
The game is a masterpiece!!!
muito bom, eu adorei o jogo
lo acabo de jugar en android y me encanto! te felicito! me gustaria hacerte unas preguntas sobre desarrollo ya que soy nuevo y estoy aprendiendo a programar en GMS y estoy desarrollando un metroidvania!
Muchas gracias! Recuerda que esto es una demo, y el juego final será mejorado en muchos aspectos! No conozco GMS, solo uso Godot Engine para hacer juegos.
Tbh, it looks like the woman is a bit cross-eyed on the title screen.
What OpenGL the game runs?
At Godot is it possible to change OpenGL from 2 to 3? Several games made with this engine don't run on my old machine, because an OpenGL incompatibility error appears, asking the devs, they say that the minimum requirements are just to have OpenGL2 that my hardware has. Your game is one of the few that runs smoothly.
I wonder if there is a mistake some devs are making when compiling games for OpenGL3 instead of OpenGL2...
Sorry for my bad English
Yes, it is possible to switch from OpenGL-2 to OpenGL-3 or vice versa. But it may cause some errors (most of them are always in 3D).
In fact I have uploaded a video talking about the OpenGL version change and what problems it can bring.
soy nuevo aquí, no quieres que te diseñe un botón o menú o algo relacionado con el juego. así que podría estar en los créditos y crecer un poco alrededor del lugar. En este momento me estoy dedicando a crear assets .
When will the last free beta be? I plan on getting the full thing, I just don't want to play through any of the content 3 times.
Amei o jogo,acabei de joga e min apaixonei pelo jogo e pela protagonista gostei muito e espero q o projeto der tudo certo
thank you very much for your comment! On Monday March 23rd the first part of the game will be released on Steam and Itch.io will be a short classicvania, and the money from the sale will go to continue funding this metroidvania! Follow the game's social networks so you don't miss it!
I really like this game, it's not that easy to play, very challenging, this is a difficulty i like to play.I really recommend everyone playing this game, you have a lot of skeletons, bats and heads. I made a video if someone is interested in playing this game.
Metroidvania is a gender that will never die... And you made a great job on this one! I loved that it has even the Portuguese language option :3 Keep the good work ^^
I downloaded this game, as part of a bigger way of testing the value of Itch.io's Gamepad (Any) input category.
This game does a nice job of supporting Xbox 360 controllers, and it even adjusts its button images around it.
Unfortunately, if you plug in some other kind of controller, the game will still see it, and try to impose a control scheme on it, which is a clumsy process to get around.
I don't have any problem with games having built-in controller support, per se, but with this game, there's no way to disable the built-in controller detection code. I would've preferred the game to not include any controller-recognition functionality, because that would've actually made it MUCH more controller-compatible, given that controller profilers do exist.
thank you for your comment i will take note about it
I had no luck with the game supporting a gamepad on Android the game pad was 8bitdo sn30 pro+ controller
All of my Itch.io tests are done on a PC. This game will take any controller it recognizes, and try to attach its moves (not only) to Xbox controllers, but also any controller, based on generic notations (like POV, Axis, Button 1, Button 2, etc). I don't necessarily mind these impositions per se, but, if I can't disable this automatic recognition, I have a problem with that.
Traditionally, PC games would have separate Keyboard and Joystick modes. If this game had that, you could use the Keyboard mode, and then create a controller profile (with something like JoyToKey) and get total control over your controller layout, down to the last button. This would work for even REALLY weird controllers, like racing wheels and flight sticks.
Dude this game is amazing! it has all the elements of a metroidvania but above all the soundtrack is brutal! I am very anxious for the game to reach its final version, it is incredible. If you like you can watch my gameplay
Played the game and so far I can see the potential. Looking forward for you to keep updating it until it become a full release^^. Tho I think a bit of achievement is a nice touch Idk if it is possible to add achievements tho XD.
thank you! the achiviements will be implemented on the latest phase of development :3
Hola danny , ¿podria poner la demo de toziuha en steam? para que yo pueda poner en mi lista de deseados , no quiero olvidar de ese juegazo
Soludos desde brasil
hola, la página de steam de la primera parte de toziuha Night saldrá pronto, daré el aviso en discord, Facebook, twitter cuando llegue el momento n.n
"This is a metroidvania style game where you don't need to farm."
This is kinda sad for me, is one of the aspects I loved about modern Castlevania games (and we can tell you got inspired on Order of Ecclesia, which is sadder for me that you can only use Whips?)
sorry but I don't like farm.
And yes, The main weapon is Whip, although I'm thinking could make several whips with different properties
I currently don’t have a pc (and I’m on iOS) so I really hope to see this one on Switch or iOS!
Fenomenal el juego! Si necesitan una mano, los ayudo. Soy también de los juegos de la vieja escuela.
Unfortunately, I am unable to contribute any donations, but I hope the project goes through to the end, I tried the game, I found it amazing, I saw enormous potential, and I would be sad if it was wasted,I wish you good luck with your progress, I will be looking forward to the final version.
A hug from Brazil :D
(Translated from Google translator, sorry)
It seems like the download for Mac is broken, it keeps on saying that the application is damaged
you extracted the zip file? I uploaded an alternative file
Thank you for trying. I have investigated and apparently it is a security lockout: Since macOS 10.8, Apple requires applications to be signed before they can be run. However, code signing is a paid process (costing a $99/year subscription, and more if you also want to publish to the Mac App Store). So I cant do more, i'm poor dev xD more info about this problem (and how bypass) here: Disable Gatekeeper on macOS Catalina (10.15) (disable-gatekeeper.github.io)
Overall pretty good.
Difficulty curve for the non-boss game is good.
Enemies all do quite a lot of damage. Save points are very frequent. Why not just decrease damage and get rid of some save points? It's more interesting to be forced to press on with some damage, than to just forget about it and respawn many times.
It is very hard to hit a whip-swing point, with a vertical straight-up whip attack.
Green alchemist's hitbox seems to be too big, particularly during her dash attack.
The boss fights feel cramped.
Boss damage is severe and they have a lot of life. This makes them feel more grindy, like normal enemies with a large simply numerical advantage, than bosses. That may be "true to form" for this genre, but it feels like imbalance.
Made a video
i want o private contract whit you where we can talk
This is great ! Good job
Me gusto mucho la beta, algo que cambiaría serían los controles para moverse porque para dar latigazos de manera diagonal es medio complicado, lo demás me gusto, 10/10.
great game! I hope to see more from this project but given how difficult I find some of this game, I probably won't finish this demo for a while.
The game is good, but the filter feels like a way to hide the graphism instead of a real choice of game design.
Everything else goes from just okay to great.
This said, the hidden boss glitched on me, and stopped moving for like 75% of his life points for no reasons.
Me ha gustado este juego y aplaudo el esfuerzo invertido en él.
Gracias por traernos un buen ejemplar y en español.
This is awesome!!!
adorei jogo assim q receber irei ajudar no progeto
Really great metroidvania! It is featured on my Week's Top 5!
Check my video!