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I've encountered a problem on the android version, just after being thrown down that big hole by the villains the game freezes before you start talking to the character on your left ( I dont know anyone's name sorry.) The music still plays but otherwise it just freezes up every time. Any advice?

thanks for the comment, this problem has been reported and will be fixed in the final version. I have been told that some people just hit the "skip" button to skip the dialogs quickly.

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Playing on an Android Google Pixel 7 

Amazingly well-thought out and High-effort for something made by a single developer! Art style is both incredibly well done and fits well with the retro style. The controls may have a bit of a learning curve, especially if you're not using a gamepad, but can be easily re-arranged in the menu. Mechanics-wise the game can be somewhat difficult to learn, as it's not all handed to you immediately, and instead drip-fed to you through lore notes obtained via exploration (though, it does quite feel like the nostalgic difficulty of the older retro titles, which also did similar!) After the initial hurdle of learning the mechanics, the combat and elemental circuit systems feel quite smooth and satisfying to use. (the chemistry nerd in me squealed with joy upon seeing that the sodium element was placed just before the underwater segment.)

I encountered almost no issues in my playthrough of the demo until a cutscene bug consistently froze my game (though sound would still play) after Eva's fight outside of the cavern. I also had encountered the same issue with two previous cutscenes, namely the cutscene when a game is first created and when you are initially dropped into the cavern, these were easily bypassed by simply skipping the affected scenes however. The cutscene after Eva's fight was not skippable, and my game is currently stuck there.

Overall, this looks like a very promising project, and I'll definitely be purchasing the full game once it's ready. 



Game also has an adorable cat complete with cute sound effects. This has not biased my review at all. Nuh-uh. Nope. Nada.

thank you very much for the comment! this problem has already been reported and will be fixed in the final version. I have been told that some people just hit the "skip" button to skip the dialogs quickly. (in the final version will have many cats)

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Glad to hear it!

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I was looking for game to play during my free time and happen to found this and Love the game control, gameplay itself!! ^^ Had fun playing and thank you for making such awesome game! keep it up. if you need help with graphics do let me know. I am a pixel artist.

Very cool. 

Wall jumping from side to side is really fun, I remember that hidden "women's perfume" item, it was a treat to get. 

May I ask you how long did it take to make the whole game and how many people worked on this project? I wanna try to get into this world of game dev but I have only a few hours to spend on game dev and I wanna calculate if its worthy or not. 

I started the project 3 years ago, working full time on my game, I work alone (but the music is made by another people)

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Cool and cool and cool. Give your a pat on the back.😉😉😉

thank you so much for your hard work on this. it is exceptional. i love it!

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thank you!!! <3

Hello my respect, can I make a video walkthrough of this game? <3

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sure <3

tnx :) <3 

Had a really great experience with the demo overall! I love how the game controls and how the combat feels and I especially like how much variety there is with the amount of spells you get. I really dig the art style and the symphonic sound track, takes me back to the old school Castlevania days!

A couple of points to raise that were not big issues as such but I feel could be looked at:

I could only look around the map with the d-pad which felt slow and clunky, would have been much better with the control stick. Until you get used to it, the menu while selecting subweapons and alchemy spells feels a bit confusing (that could just be me). Also in the cave area, I could barely see anything around me so was taking a lot of hits all the time which felt a little unfair.

I wish the devs all the best with the full release because I very much enjoyed the demo and I love the idea of being able to create your own maps in the full game for other people around the world to download and try!

thank you! yeah, i will improve the alchemy tutorial for final release :D. and about cave darkness, well, there is a light spell for that

thanks! I thought it might have been something I was overlooking, thanks for clearing that up

This is absolutely amazing. I want to do something like this one day when I get good enough.
Added first game and this one to wishlist on steam (:

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I spotted the new demo on Steam and I gotta say, I've been pleasantly surprised! The fundamentals feel just right, the art and animations are lovely, and I enjoyed my time. I'll be keeping an eye out for the release to be sure.

Now, you did ask for some feedback, Beyond the good stuff, the text could certainly use a second pass, but you seem well-aware of that issue. With that in mind, the only real problem I had, and it's a minor one, is how the passages where you need the slide work: they're way too dang tall :D

Xandria could just lower her head a bit to get under these things, and I honestly thought I didn't understand the controls for a minute or two before I figured out what you were doing there. They really don't look like you need a special ability to get through them. There are also the bits where you stop the player sliding by putting a floating platform underneath them. I am not a fan of that kind of "gamey" approach that feels like it's exploiting the controls more than being an actual obstacle, but I think it's more a personal problem than any actual design issue.


I think it's telling that this is the biggest issue I had with the demo. If you got the basics so right a year and a half ahead of release, it's a good sign for the finished game to come. Keep up the good work.

Danny, I gotta say CONGRATULATIONS. I checked this out a year ago on Android, but a bit disappointed. I discovered it here on Itch.io and it AMAZING how much you have improved this game. Shut up, take my money!

thank you! On june 19 will have a new demo!

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