Toziuha Night 1.1 beta update!
List of changes for beta version 1.1
- - Fixed the collisions of the points where you can hang from the whip and fixed a small glitch on this mechanic.
- - A new save point before the part of the two moving platforms and the bats.
- - An incorrect sound effect will be played when you hit the red crystals without having the required skill.
- - Increased the running speed for Xandria, from 100 to 110.
- - Slight damage balancing (still hard, I won't be able to nerf anymore, this is not a casual game).
- - The hitbox system has been improved. Enemies will no longer be able to push the character making him go through walls.
- - Fixed the bug that you can't throw subweapons while falling and also increased the animation speed.
- - Elemental circuits can now also be activated by holding "up" only.
- - Slightly changed the trajectory of the "axe" subweapon.
- - The jump sound has been slightly lowered in volume and a different sound was added for the second jump.
- - The spinning whip attack has slightly more speed and a different sound.
- - Changed the default virtual button layout.
- - Fixed problem about virtual buttons still visible after playing a level.
- - Slightly improved tutorial.
- - Improved virtual buttons for diagonal whip attacks.
- - Added a low health indicator in the form of a bloody screen.
- - Fixed problem that sometimes the elemental circuit loading animation remains active despite not having "up" pressed.
- - Possibly solved the problem when you are in the death animation at the same time you change room (needs testing).
- - When changing room the player hitbox is disabled to avoid damage/death off screen.
- - Fixed problem when dying in the room where the roll forward ability is located and the player does not appear near the save statue even though he saved there.
- - Sound effects will not be heard when pausing the game excluding button sounds.
- - Fixed the problem when using healing potion in the air causes the character to throw the secondary weapon.
- - Virtual Dpad detection area has been extended.
- - Several visual effects can be disabled from the options to increase performance.
- - Slight correction of Xandria animations.
- - Touch screen fixes.
- - Improved control remapping system.
- - Fixed small problems with joystick input.
- - Fixed the way levels are ordered in the map selection screen.
- - Created a new system to translate long text (for dialogs).
- - Added support for joystick vibration.
Files
[press_kit]_toziuha_night_oota.zip 14 MB
Oct 01, 2021
free_[windows_x86]_toziuha_night_oota.zip 97 MB
Oct 01, 2021
free_[android_apk]_toziuha_night_oota.zip 106 MB
Oct 01, 2021
free_[linux_x64]_toziuha_night_oota.zip 98 MB
Oct 01, 2021
free_[linux_x86]_toziuha_night_oota.zip 99 MB
Oct 01, 2021
free_[macos]_toziuha_night_oota.zip 112 MB
Oct 01, 2021
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Toziuha Night: Order of the Alchemists
2D side-scroller action platformer metroidvania RPG.
Status | In development |
Author | Danny Garay |
Genre | Platformer, Action, Adventure |
Tags | 2D, Anime, Exploration, Fantasy, Female Protagonist, Metroidvania, Pixel Art, Side Scroller |
Languages | English, Spanish; Castilian, Spanish; Latin America, Portuguese (Portugal), Portuguese (Brazil) |
Accessibility | Configurable controls |
More posts
- Early Access is now available!73 days ago
- Toziuha Night planning lore and map structureDec 22, 2023
- New Gameplay improvements and new areas developedSep 02, 2023
- If you get stuckJun 26, 2023
- New revamped Demo update!Jun 19, 2023
- New Demo release!Jun 01, 2023
- Fan-translations open for Toziuha Night OotAMay 04, 2023
- The end of AlphaOct 31, 2022
- The meaning of "Toziuha Night"Oct 28, 2022
- 2D side-scroller games and wide screens, a big problemMay 24, 2022
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