New Controller Schema


This will be the default configuration for the game. Most of the actions have not been moved, the new buttons were assigned taking into account the ergonomics of playing on the keyboard.





Among the control improvements will be that the action to use a healing potion now has its own button, this must be held down for a few seconds for the potion to restore health immediately.


The action for Elemental Circuits will work just like the potions, it will also have an assigned button that must be held down for the Equipped Circuit to take effect.


I have also decided that the map will have its own button, as I would like in the future to add more options such as placing markers on the map.


More or less like this will be the scheme, I advance you that the new fighting and control system will allow the player to attack with weak, normal and super strong hits, in addition to using all available sub weapons in real time without the need to change equipment. This type of control will be inspired by a fighting game that many people know ;) With this I hope that the fights will be more dynamic.


All these attacks and subattacks will consume mana, something that will be recovered automatically.


PS: I'm playing a bit of God of War, you know, for reference ;)

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