Working on Options menu redesign and adding new icons for action buttons
#devlog I'm currently rewriting the code to manage the in-game options, I'm also redesigning the menu, this time using some elements already included in the game engine to make the code shorter and easier to add more options in the future. I have also created a special button that changes its value if pressed left/right, this button supports (yes/no or a list of items like language).
Also, I have revamped the icons for the buttons, previously I drew my own, this time I will be using several icons made by someone else (although I modified some of them).
Unlike other game developers, I don't get bored programming these menus, although there is something that bothers me, the game options is something that is mandatory but nobody values the effort to program this. But if there is an option that is missing or fails, immediately people leave a bad review for it or get angry xD
Get Toziuha Night: Order of the Alchemists
Toziuha Night: Order of the Alchemists
2D side-scroller action platformer metroidvania RPG.
Status | In development |
Author | Danny Garay |
Genre | Platformer, Action, Adventure |
Tags | 2D, Anime, Exploration, Fantasy, Female Protagonist, Metroidvania, Pixel Art, Side Scroller |
Languages | English, Spanish; Castilian, Spanish; Latin America, Portuguese (Portugal), Portuguese (Brazil) |
Accessibility | Configurable controls |
More posts
- Early Access is now available!68 days ago
- Toziuha Night planning lore and map structureDec 22, 2023
- New Gameplay improvements and new areas developedSep 02, 2023
- If you get stuckJun 26, 2023
- New revamped Demo update!Jun 19, 2023
- New Demo release!Jun 01, 2023
- Fan-translations open for Toziuha Night OotAMay 04, 2023
- The end of AlphaOct 31, 2022
- The meaning of "Toziuha Night"Oct 28, 2022
- 2D side-scroller games and wide screens, a big problemMay 24, 2022
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