Menu Options improvments


Well, I have finished renewing and improving the options menu for the game, the code has been rewritten to be more organized and easy to read for other programmers since the idea of the game being open source still stands, so I want this game to be my best presentation card as a programmer. 

Now the button icons will change automatically depending on whether the controller was connected or disconnected, also left more visible access to a special menu to add compatibility with generic controls (in previous versions this menu was somewhat hidden).

I have also improved the code to show in-game notifications (besides giving it a little animation), I will use this to show notifications and possibly it will be used to indicate when an achievement is unlocked.

And with this I'm done with the "boring" part for many indie developers xD (although I enjoyed it as a programmer).

This week I will start with the new sprites for Xandria, I already have the tablet ready to draw the sketches of the key frames for each movement and action of the heroine/anti-heroine. I will be showing these sketches as I finish them.

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